Blunderbusters
Shoot your friends (at your enemies).
Blunderbusters is a micromanagement strategy game with an emphasis on wave survival. Players will manipulate creatures (called “Busters”) to fight off waves of enemies. By default, Busters will simply launch themselves at the waves of enemies, but players can build structures that upgrade the Busters, allowing the Busters to take on increasingly deadly waves of enemies.
Fullscreen recommended.
Controls
The game is primarily mouse-controlled.
- You can click and drag a Buster to move it around.
- Drag to select a group of Busters, then if you drag a member of that group, all the other Busters will follow.
- If drag isn't your style, you can click on Structures to have the nearest Buster fly towards it.
- Clicking a button on the Build Bar will bring up a template of the building you have selected. Click again on the field to build that building. You can't build on top of other buildings or outside the field.
- You can right-click to cancel building
- You can press Escape for a menu
- You can control the game speed with the controls to the left of the Build Bar
Gameplay Tips
- Most Structures require one or more Busters to have walked into the Structure's light/circular patch of grass before activating
- Build several Houses early; you need those Busters to keep your enemies at bay and your economy moving
Published | 7 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | fourfortyfour |
Genre | Strategy |
Made with | Godot |
Tags | Casual, Management, Pixel Art, Real-Time, Real time strategy, Singleplayer, wave-survival |
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